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Thread Statistics | Show CCP posts - 63 post(s) |

The Bazzalisk
Teshnology Inc. Stealth Wear Inc.
9
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Posted - 2012.09.18 18:21:00 -
[1] - Quote
Care to explain why Heavy Missiles are being nerfed so catastrophically and why the Hurricane as 'an arty ship' is being nerfed despite it never being used as an arty ship?
'Hey, artilleries are too hard to fit. Let's reduce the PG requirement for them and reduce the Hurricane PG requirement so that they're still hard to fit.'
No one will still fit medium artilleries, you know, because a) they'll still be hard to fit and b) they'll still suck major league balls.
Bravo CCP |

The Bazzalisk
Teshnology Inc. Stealth Wear Inc.
9
|
Posted - 2012.09.18 18:33:00 -
[2] - Quote
I also can't understand this obsession with swinging the nerfhammer around like some bloodthirsty viking. Why not retrieve the significantly underused buffhammer from its dusty shelf instead? |

The Bazzalisk
Teshnology Inc. Stealth Wear Inc.
10
|
Posted - 2012.09.18 18:49:00 -
[3] - Quote
Liang Nuren wrote:The Bazzalisk wrote:I also can't understand this obsession with swinging the nerfhammer around like some bloodthirsty viking. Why not retrieve the significantly underused buffhammer from its dusty shelf instead? ... We have a dozen threads in this forum that's showcasing the use of the buffhammer. It boggles my mind that you don't notice unless it's affecting whatever ship you're flying today. -Liang Yes, buffing the T1 frigates so a majority become redundant and useless and the T1 cruisers in a way which doesn't actually solve the problem of why they're never used. Meanwhile, the staples of my ship hangar - Drake, Hurricane and Tengu - get their skulls cracked by the nerfhammer. |

The Bazzalisk
Teshnology Inc. Stealth Wear Inc.
10
|
Posted - 2012.09.18 19:25:00 -
[4] - Quote
Liang Nuren wrote:The Bazzalisk wrote:Liang Nuren wrote:The Bazzalisk wrote:I also can't understand this obsession with swinging the nerfhammer around like some bloodthirsty viking. Why not retrieve the significantly underused buffhammer from its dusty shelf instead? ... We have a dozen threads in this forum that's showcasing the use of the buffhammer. It boggles my mind that you don't notice unless it's affecting whatever ship you're flying today. -Liang Yes, buffing the T1 frigates so a majority become redundant and useless and the T1 cruisers in a way which doesn't actually solve the problem of why they're never used. Meanwhile, the staples of my ship hangar - Drake, Hurricane and Tengu - get their skulls cracked by the nerfhammer. Those ships are getting their skulls cracked by the nerfhammer in order to make room for other ships to be flown. It really is necessary, and your response is a perfect example of how individual players never have a game's long term interests at heart. They only have their own short term interests in mind, even if it kills the game in the process. -Liang I liked the part where you just ignored half of my post. Want to see other battlecruisers more? Give the Brutix more PG and give the Prophecy a bonus which will make it something more than a brick with a metric **** ton of EHP. Want to see cruisers more? Give them more base HP so they don't die to gate guns in like 30 seconds. Nerfing aspects of the game to affect a few ships without considering the knock-on effects to other ships such as the Cerberus and Nighthawk is stupid. |

The Bazzalisk
Teshnology Inc. Stealth Wear Inc.
11
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Posted - 2012.09.18 19:42:00 -
[5] - Quote
Liang Nuren wrote:Wolfstorm wrote:This is the most ******** thing I've seen CCP propose to date. *I've seen more than a few doozies
Please for the love of the gods stop dumbing down eve.
This is not balancing - this is making everything the same crap with different models. Killing all of the strategic options and differences between the racial ships. When they are done we are going to have WoW in space and it's going to be just another trash MMO. Way to go atlanta office - I can't wait for the east coast to sink so we can get real designers working on eve again. I wasn't aware that it was 'strategic options' for the only BCs worth flying to be Draek Draek Draek Draek Draek Draek Draek Draek Draek Draek and sometimes WelpCane. -Liang Like I said -
Brutix needs a slight PG upgrade and possibly another low slot. Prophecy needs a bonus other than LOL HP Myrmidon could do with some kind of small damage bonus or something Ferox needs medium rails to be less **** Harbinger and Cyclone both get used an acceptable amount.
I think you seem to forget that Caldari is the most popular race so of course Drakes are going to be the most popular battlecruiser.
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The Bazzalisk
Teshnology Inc. Stealth Wear Inc.
11
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Posted - 2012.09.18 19:47:00 -
[6] - Quote
rofflesausage wrote:Haquer wrote:rofflesausage wrote:Missiles are already underused in PvP, being pretty much banned in some fleets I've been in.
Let's pull up the top 20 page on eve-kill dot net RankWeaponsKills 1Heavy Missile Launcher II78177 2425mm AutoCannon II20772 3Heavy Pulse Laser II15799 Yeah, you're pretty much full of ****. Heavy missiles are OP and should be nerfed. So not only can't you actually read what I said (I said MISSILES as a weapon type, not Heavy Missiles), you're quoting out of context to try and support an argument against something I didn't say. Stay classy Haquer. Let's quote it in full: 1 Heavy Missile Launcher II 782072 425mm AutoCannon II 20830 3 Heavy Pulse Laser II 15924 4 200mm AutoCannon II 14974 5 Mega Pulse Laser II 13406 6 1400mm Howitzer Artillery II 11938 7 220mm Vulcan AutoCannon II 11414 8 125mm Gatling AutoCannon II 11344 9 150mm Light AutoCannon II 10500 10 720mm Howitzer Artillery II 9112 11 Light Neutron Blaster II 8393 12 Neutron Blaster Cannon II 7480 13 Advanced 'Limos' Heavy Missile Bay I 669214 425mm Railgun II 5687 15 800mm Repeating Artillery II 5526 16 Prototype 'Arbalest' Torpedo Launcher 550217 Light Ion Blaster II 5285 18 Heavy Neutron Blaster II 5264 19 Heavy Beam Laser II 5246 20 'Malkuth' Heavy Missile Launcher I 50083 out of 4 of the weapons in bold are the same missile system type (heavy). Torps are in there due to Stealth Bombers - they are almost not used outside of that ship class. Not a single other missile system type makes an appearance.
Yes, let's just ignore that medium missiles are either HML or HAM and HAMs have pitiful range on an unbonused ship so HMLs will be used frequently. Let's also ignore that Medium ACs are 2nd and 7th. We can also just ignore how easy it is to train for T2 missiles compared to T2 guns, right? Go figure. |

The Bazzalisk
Teshnology Inc. Stealth Wear Inc.
11
|
Posted - 2012.09.18 22:24:00 -
[7] - Quote
Matthius Carole wrote: I think a 20% nerf to the damage of heavy missiles will be a good starting point. We can work from there.
Yes, after that we can change Heavy Missiles so that they have much better sig radius and explosion velocity and then we will have missile launcher shaped guns with delayed dps making the game more homogenous.
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The Bazzalisk
Teshnology Inc. Stealth Wear Inc.
11
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Posted - 2012.09.18 22:27:00 -
[8] - Quote
I'm Down wrote:And keep in mind, these poorly thought out changes have massive outside implications such as:
MASSIVELY BOOSTED:
Loki Sliepnir Muninn Absolution Legion
MASSIVELY NERFED:
Nighthawk---- b/c it wasn't already **** enough.
~Post change, NH is going to have at best, maybe 333 DPS at any range, and the only way to get comparable range to turrets is to sacrifice its limited low slots for dps or it's already horrid tank slots.... But hey, I'm sure one day you'll come along and give it more drones b/c that's good balance ^-^ Yeah, I agree - NH needs more drones. I mean every other ship gets drones, why not the NH too?
In fact why don't we just have one ship in the game with one set of bonuses and a variety of different skins. Seems like it will save CCP a lot of time in trying to sneak in these changes which makes all ships and weapon systems do the same thing *cough* T1 frigates *cough* |

The Bazzalisk
Teshnology Inc. Stealth Wear Inc.
11
|
Posted - 2012.09.18 22:33:00 -
[9] - Quote
Grath Telkin wrote: lierally no reason to use a BS in PVE at all right now and the Tengu is the reason. I have used a Tengu for mission running in HS and the DPS isn't as good as everyone seems to think it is. It's good, but not spectacular. You will get more DPS from a CNR, Rattlesnake, DNI - maybe even a torpedo SNI with some TPs in the meds. HML is not an 'insta-win' against turrets and to suggest that they are OP in terms of damage is a bit silly imo. Sure, nerf the range a bit, but the damage shouldn't change significantly.
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The Bazzalisk
Teshnology Inc. Stealth Wear Inc.
12
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Posted - 2012.09.19 16:45:00 -
[10] - Quote
I would like to point out that HM are only really used at long ranges like 80k in blobs because in small warfare, whatever is getting shot can usually just warp away. So let's talk about blobs.
I see no imbalance between heavy missiles and other weapons systems as they are.
Comparing artillery cannons and heavy missiles is stupid because:
The WHOLE POINT of artillery cannons is for alpha strikes with a slow RoF. When your ships are getting hit by big punches all in one go, it makes it hard for the logistics ships to react and land reps in time. Compare that to missiles which have flight time and low alpha and it's clear this is a stupid comparison. Now consider firewalling too. I now see no problem with HMLs.
At short range in small gangs, you get no damage bonus from being close in the missile range, so the dps will be easily outclassed by ACs, Pulse lasers, blasters.
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The Bazzalisk
Teshnology Inc. Stealth Wear Inc.
12
|
Posted - 2012.09.19 16:47:00 -
[11] - Quote
CCP Fozzie wrote:Random McNally wrote: So far there are 74 pages of people either for or against the changes with various levels of whine. You stated that this post is a forum for people to discuss the "idea" of making HM changes. Are the "Yea's" counted against the "Nay's" with the "Yea's" making the change a "go"?
It's not as simple as a vote. We take all reasoned arguments into account but in the end not making EVE completely homogenous is CCP's responsibility and we can't shirk that responsibility.
I completely agree with you which is why these changes are dumd.
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The Bazzalisk
Teshnology Inc. Stealth Wear Inc.
12
|
Posted - 2012.09.19 16:48:00 -
[12] - Quote
Liang Nuren wrote:The Bazzalisk wrote:I would like to point out that HM are only really used at long ranges like 80k in blobs because in small warfare, whatever is getting shot can usually just warp away. So let's talk about blobs. I virtually never fly in blobs and yet I still have 2x more kills in Drakes than in all other ships combined. And furhtermore, I've always leaned heavily towards HML as being superior to HAMs. Though a proper HAM Drake is certainly a monster. :) -Liang I would like to point out that Caldari are referred to as the kings of PvE by some people which causes some people to then choose Caldari for the Drake and Tengu. They then do their PvE for a while, get bored, want to do some PvP only to find that the only useful ship they can fly is the Drake. THAT'S why it gets used so often. Not because the Drake is some kind of mother-of-all godships. It's because the rest of the caldari ships are all useless for pvp. |

The Bazzalisk
Teshnology Inc. Stealth Wear Inc.
12
|
Posted - 2012.09.19 16:54:00 -
[13] - Quote
AlexHalstead wrote:The Bazzalisk wrote:I would like to point out that HM are only really used at long ranges like 80k in blobs because in small warfare, whatever is getting shot can usually just warp away. So let's talk about blobs.
I see no imbalance between heavy missiles and other weapons systems as they are.
Comparing artillery cannons and heavy missiles is stupid because:
The WHOLE POINT of artillery cannons is for alpha strikes with a slow RoF. When your ships are getting hit by big punches all in one go, it makes it hard for the logistics ships to react and land reps in time. Compare that to missiles which have flight time and low alpha and it's clear this is a stupid comparison. Now consider firewalling too. I now see no problem with HMLs.
At short range in small gangs, you get no damage bonus from being close in the missile range, so the dps will be easily outclassed by ACs, Pulse lasers, blasters.
I alway thought the guided missile was to be about Alpha and Accuracy over distance while the unguided missile was about rapid fire rate and DPS. The alpha damage on HMLs is pretty poor.
The point I'm trying to make is that the only time HMLs are used at these excessive ranges are blob fights and HMLs are not OP in blob fights because of low alpha, firewalling, etc. 'Waaah but they have higher dps than medium artilleries and medium railguns' Medium railguns are broken anyway, so don't even bother comparing to them, and medium artilleries are meant for alpha strikes so they cause more difficulty for logistics because of less travel time and they have no firewalling. Medium artilleries needed a PG drop, is all, because they were nigh impossible to fit to any ship without gimping the rest of the fit. CCP has, very intelligently, noticed this and decided to make it even harder to fit medium guns to the Hurricane. *golf clap*
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The Bazzalisk
Teshnology Inc. Stealth Wear Inc.
12
|
Posted - 2012.09.19 16:56:00 -
[14] - Quote
Onictus wrote:Bloutok wrote:
Fine, nerf the range, not the damage.
The damage is easily arguably too high, HML they only do poor damage when compared to SHORT RANGE medium turrets, ...or pulse fitted Amarr battleships. They will do good damage compared to artilleries or railguns but like I said, that range is only useful in big fights at which point artilleries have their own strengths and railguns are useless anyway so ignore them.
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The Bazzalisk
Teshnology Inc. Stealth Wear Inc.
12
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Posted - 2012.09.19 16:57:00 -
[15] - Quote
Liang Nuren wrote:Bloutok wrote:Liang Nuren wrote:Bloutok wrote:I think it would be more like 35km and yes, i'd go for that. Cool well I'd be raising holy hell over the complete removal of all long range weapon missile platforms. But no, you have to keep your HML damage for some odd reason. What, did you forget to train the 8 days for HAM 5? -Liang It is more complicated then that. I believe that there are 3 factors. Speed, range and damage. If one of those 3 is to low, it does not matter if the other 2 are the best. If you reduce damage to be the same as long rage medium guns, it wont matter what you do with the other 2 factors. I ask again, do you think long range medium guns are used ? If no, then nerfing damage to long range guns power means the end of long range missiles. Long range medium guns aren't really used because HML so utterly and completely dominate that field. Seeing some variety on the field will be a welcome addition. -Liang Let's see you fit some medium artilleries to a Hurricane with or without the proposed changes without gimping the fit.
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The Bazzalisk
Teshnology Inc. Stealth Wear Inc.
13
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Posted - 2012.09.19 17:41:00 -
[16] - Quote
Onictus wrote:The Bazzalisk wrote:Liang Nuren wrote:Bloutok wrote:Liang Nuren wrote: Cool well I'd be raising holy hell over the complete removal of all long range weapon missile platforms. But no, you have to keep your HML damage for some odd reason. What, did you forget to train the 8 days for HAM 5?
-Liang
It is more complicated then that. I believe that there are 3 factors. Speed, range and damage. If one of those 3 is to low, it does not matter if the other 2 are the best. If you reduce damage to be the same as long rage medium guns, it wont matter what you do with the other 2 factors. I ask again, do you think long range medium guns are used ? If no, then nerfing damage to long range guns power means the end of long range missiles. Long range medium guns aren't really used because HML so utterly and completely dominate that field. Seeing some variety on the field will be a welcome addition. -Liang Let's see you fit some medium artilleries to a Hurricane with or without the proposed changes without gimping the fit. Did you miss the post were all medium artiliery are taking a 10% grid reduction.....you don't need as much power to run them. You'll still be able to fit two HAM launchers on a 650 arty cane, you are going to have issues jamming two med neuts on anything though. ...and forget an armor cane. its pretty much dead. Viva la Cyclone. I guess you missed the part where thew Hurricane gets a 13% grid reduction.
So medium artilleries are now harder to fit.
lol
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The Bazzalisk
Teshnology Inc. Stealth Wear Inc.
13
|
Posted - 2012.09.19 17:59:00 -
[17] - Quote
James Amril-Kesh wrote:Liang Nuren wrote:The other ships become much more viable once HML stops dominating the **** out of the entire LR cruiser weapon field.
-Liang I really don't get why people keep saying this. I didn't compare beams or rails to HMLs when I said "these are total ****, why would I ever use them?" On their own they're awful and need a buff or people won't use them any more just because HMs are being nerfed. The only thing that's going to happen now is that long range combat will be solely in the domain of artillery and rare but specific applications of rails (Nagas, Rokhtrine). So much this. People don't not-use medium rails because HML drakes are soooo good, they don't use them because they're **** and nerfing HMLs won't change that
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The Bazzalisk
Teshnology Inc. Stealth Wear Inc.
13
|
Posted - 2012.09.20 17:29:00 -
[18] - Quote
Again, I say HMLs are not OP compared to other LR platforms. Close up, other LR platforms will all have similar performance to the HML with short range ammo. At long range there are other factors to consider. You can't just say 'HML does x damage at x range, other medium guns do y damage at y range thus HMLs are overpowered'
On an unbonused ship, using short range ammo, the stats are as follows.
Heavy Beam Laser - 37dps, 159 alpha 250mm Railgun - 34dps, 161 alpha Heavy Missile Launcher - 31dps, 264 alpha 720mm Artillery Cannon - 28dps, 424 alpha
Those numbers look fairly balanced to me. Ah you say - but HML can shoot to much further range than these guns with that dps, and at long range it will trump them completely.
Not true. The only time HMLs are really going to be used past 40k is in gang fights, and in gang fights there are logis and travel time. The travel time will negatively affect the dps, and makes the alpha much less significant due to the extra time logistics pilots have to prepare.
At medium-long range, HML will have the best dps - but it can be affected by other factors which other medium guns will not be.
Firewalling only affects missiles.
At that kind of range, assuming the guns are in their optimal ranges, the guns will not really be affected by tracking much. Missiles are always affected by radius/velocity.
Guns can use tracking computers and tracking enhancers to mitigate range/tracking issues. Missiles cannot do the same for their radius/velocity.
Guns apply instant dps or big instant alpha strikes in the case of artillery. Missiles do not do the same.
Guns can switch between long range and short range ammo, and at short range, a long range gun with short range ammo will trump the dps of a HML. A HML cannot switch to another type of missile to get more dps.
Having typed all of this out, I get the impression that CCP have already made their mind up and nothing is going to change, so I probably wasted my time anyway. |

The Bazzalisk
Teshnology Inc. Stealth Wear Inc.
16
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Posted - 2012.09.21 17:28:00 -
[19] - Quote
Lili Lu wrote:Sarah Schneider wrote:The Bazzalisk wrote:Again, I say HMLs are not OP compared to other LR platforms. Close up, other LR platforms will all have similar performance to the HML with short range ammo. At long range there are other factors to consider. You can't just say 'HML does x damage at x range, other medium guns do y damage at y range thus HMLs are overpowered'
On an unbonused ship, using short range ammo, the stats are as follows.
Heavy Beam Laser - 37dps, 159 alpha 250mm Railgun - 34dps, 161 alpha Heavy Missile Launcher - 31dps, 264 alpha 720mm Artillery Cannon - 28dps, 424 alpha
Those numbers look fairly balanced to me. Ah you say - but HML can shoot to much further range than these guns with that dps, and at long range it will trump them completely.
Not true. The only time HMLs are really going to be used past 40k is in gang fights, and in gang fights there are logis and travel time. The travel time will negatively affect the dps, and makes the alpha much less significant due to the extra time logistics pilots have to prepare.
At medium-long range, HML will have the best dps - but it can be affected by other factors which other medium guns will not be.
Firewalling only affects missiles.
At that kind of range, assuming the guns are in their optimal ranges, the guns will not really be affected by tracking much. Missiles are always affected by radius/velocity.
Guns can use tracking computers and tracking enhancers to mitigate range/tracking issues. Missiles cannot do the same for their radius/velocity.
Guns apply instant dps or big instant alpha strikes in the case of artillery. Missiles do not do the same.
Guns can switch between long range and short range ammo, and at short range, a long range gun with short range ammo will trump the dps of a HML. A HML cannot switch to another type of missile to get more dps. QFT. Seeing some people seems to deliberately skipped these facts and go straight to "hell yeah! nerf dem HMLs!!!" for some reason. Some poeple maybe don't want to expend effort to debunk the flaws in the quoted post. Oh well, here goes, What point is it to compare weapons without ship bonuses for those weapons. They simply don't get fit without the ship bonuses. An all level 5 skilled character, for ease of comparison only since we all know most people usually train spec skills to 4, tech II high damage ammo, and no damage mods (just the guns man) can do the following with a 7 x HBL II Gleam Harby - 323 dps (7.5 optimal) (1395 volley) 7 x 250mm Rail II Javelin Brutix  - 298 dps (9.0 optimal) (1406 volley) 6 x 720mm Arty II Quake Hurricane - 281 dps (7.5 optimal) (3177 volley) 7 x HML II Fury Drake - 271dps (75.9 optimal -> realistic 72km range) (2310 volley) Notice the big diference the guns less than 10km (not 40km) and the missiles 70+km. You are comparing very short range performance against a weapon system built for range and it still is competitive. BUT, then plug in the long range tech II ammo and Harby 184 dps, 54 optimal, 787 volley Brutix 170 dps, 65 optimal, 804 volley Cane 161 dps, 54 optimal, 1815 volley Drake 271 dps, 70+ optimal, 2310 volley still And yes most people fight in gangs, small or large, with tackle distributed. Drakes often are shooting past 40km in those situations. Regardless, the turret ships have to be within scram and web range to apply their slight dps advantage with short range ammo. The Drake wins at anything over about 10-12km well within a boosted point range at around 25-30km. The travel time at those distances will mean squat. If those turret ships are fitting an armor tank they won't be catching the Drake, and if shield fit it is flimsy and probably around half the Drake's tank. Now some of this ignores the use of TEs or TCs but those things compete with damage mods, tackle, or tank and other things a short range ship needs to do it's job. But it was your example. Firewalling is only really ever used in blobs. It is not always effective, and even when it is it's not like some manuvering can't get the missile stream around the wall. Firewalling was a suboptimal strategy bourne of the lack of a dedicated anti-missile ewar in the game. It will quite possibly be gone once TDs start affecting missiles as well as turrets. And in case you missed it it is not only TDs that will have a missile effect it will also be TEs and TCs. Welcome to the wonderful world of ftting choices. A world that has been heretofore only inhabited by turret boats. Instant damage does not matter unless you are in a mixed gang and seeking killmail glory. And even there look at the drone boat. He's waiting longer for his weapons to reach the target (and don't mention sentries for pvp with a straight face for anything other than gate or station camping). In a fleet action travel time doesn't matter for a missile fleet because the bubbles or Lach/Hugi combo are your tackle. Everyone's missiles will be traveling. And notice the volley on the Drake at 70km v the Cane at 70km. I think you need to get some experience with guns. I've got experience with both weapons. Do you? Training specs on 3 types of guns at all sizes and missiles at all sizes is a *****, but once you are there you notice these things. It gives you more of a perspective on the game than just oh boo hoo they're nerfing the weapon system I use. I use both missiles and projectiles on a daily basis.
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The Bazzalisk
Teshnology Inc. Stealth Wear Inc.
21
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Posted - 2012.10.10 17:34:00 -
[20] - Quote
Still irritated by the Hurricane PG nerf. It just doesn't make sense.
Problem:
Medium artilleries are hard to fit. Ships which use Medium ACs get a lot of spare PG.
Sensible solution:
Decrease medium artillery PG uses by 10%. Increase medium AC uses by x%.
Both problems are solved.
CCP solution:
Decrease medium artillery PG uses by 10%. Nerf Hurricane PG.
So now it's actually harder to fit medium artilleries than it was before. You do realise people will just drop the ACs down to 180mms and not actually make a huge difference, right?
Derp.
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The Bazzalisk
Teshnology Inc. Stealth Wear Inc.
21
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Posted - 2012.10.10 18:18:00 -
[21] - Quote
Sigras wrote:what they were saying is that the hurricane had too much PG (able to fit 720s and a MWD without a fitting mod) relative to how much 720s cost, so theyre making arty cost less for everything else and MORE for the cane as it already had too much grid. You might want to fit some tank on there, buddy. Also some supplementary dps to counter the fact that artillery cannons have the lowest dps of all the long range weapons platforms might be nice.
But let's just discount those facts and say that the Hurricane has too much PG simply because it can fit an MWD and 6 720s without a fitting mod. |
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